Back at the beginning of the Edgy development cycle, much was made of the formation of a new, dedicated Art Team to develop a fresh look for the backgrounds and splash screens of the startup process.
Although some in the volunteer community had speculated that Shuttleworth or higher-ups at Ubuntu had been dissatisfied with the Art Team's scheduling or communication, Stroep said that the rejection of the team's proposed artwork was ultimately made on aesthetic grounds, though, he added, there were branding issues raised by the marketing team.
On the critical question of whether Shuttleworth's decision to reject the team's work violated the wishes of the community, Stroep insisted that the Art Team had always understood the Ubuntu sponsor's role as “client” to their “design firm” — and in the professional design world, you work to the client's vision, not your own. “We weren't working as much to our client's vision as I thought we were,” Stroep said. “Mark had a very clear view of what he was looking for in artwork for Edgy, and the direction we took with the artwork team didn't really connect with that in the end.”