Information Week covers the issues with Second Life being too popular and the need for more server capacity and more Debian running them!
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The virtual world known as Second Life is struggling under the weight of its increasing popularity. The number of concurrent users in Second Life is growing about 20% a month, from 18,000 in December to 36,000 earlier this month. At that pace, Second Life will hit maximum capacity–100,000 simultaneous users, says Joe Miller, VP of platform and technology development for Linden Lab, creator of the virtual world–well before the end of the year.